<HTML>
<BODY BGCOLOR="white">
<PRE>
<FONT color="green">001</FONT>    package org.bukkit.event.entity;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.entity.Entity;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.event.Cancellable;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.event.Event;<a name="line.5"></a>
<FONT color="green">006</FONT>    <a name="line.6"></a>
<FONT color="green">007</FONT>    /**<a name="line.7"></a>
<FONT color="green">008</FONT>     * Stores data for health-regain events<a name="line.8"></a>
<FONT color="green">009</FONT>     */<a name="line.9"></a>
<FONT color="green">010</FONT>    public class EntityRegainHealthEvent extends EntityEvent implements Cancellable {<a name="line.10"></a>
<FONT color="green">011</FONT>    <a name="line.11"></a>
<FONT color="green">012</FONT>        private boolean cancelled;<a name="line.12"></a>
<FONT color="green">013</FONT>        private int amount;<a name="line.13"></a>
<FONT color="green">014</FONT>        private RegainReason regainReason;<a name="line.14"></a>
<FONT color="green">015</FONT>    <a name="line.15"></a>
<FONT color="green">016</FONT>        public EntityRegainHealthEvent(Entity entity, int amount, RegainReason regainReason) {<a name="line.16"></a>
<FONT color="green">017</FONT>            super(Event.Type.ENTITY_REGAIN_HEALTH, entity);<a name="line.17"></a>
<FONT color="green">018</FONT>            this.amount = amount;<a name="line.18"></a>
<FONT color="green">019</FONT>            this.regainReason = regainReason;<a name="line.19"></a>
<FONT color="green">020</FONT>        }<a name="line.20"></a>
<FONT color="green">021</FONT>    <a name="line.21"></a>
<FONT color="green">022</FONT>        /**<a name="line.22"></a>
<FONT color="green">023</FONT>         * Gets the amount of regained health<a name="line.23"></a>
<FONT color="green">024</FONT>         * @return The amount of health regained<a name="line.24"></a>
<FONT color="green">025</FONT>         */<a name="line.25"></a>
<FONT color="green">026</FONT>        public int getAmount() {<a name="line.26"></a>
<FONT color="green">027</FONT>            return amount;<a name="line.27"></a>
<FONT color="green">028</FONT>        }<a name="line.28"></a>
<FONT color="green">029</FONT>    <a name="line.29"></a>
<FONT color="green">030</FONT>        /**<a name="line.30"></a>
<FONT color="green">031</FONT>         * Sets the amount of regained health<a name="line.31"></a>
<FONT color="green">032</FONT>         *<a name="line.32"></a>
<FONT color="green">033</FONT>         * @param amount the amount of health the entity will regain<a name="line.33"></a>
<FONT color="green">034</FONT>         */<a name="line.34"></a>
<FONT color="green">035</FONT>        public void setAmount(int amount) {<a name="line.35"></a>
<FONT color="green">036</FONT>            this.amount = amount;<a name="line.36"></a>
<FONT color="green">037</FONT>        }<a name="line.37"></a>
<FONT color="green">038</FONT>    <a name="line.38"></a>
<FONT color="green">039</FONT>        /**<a name="line.39"></a>
<FONT color="green">040</FONT>         * Gets the cancellation state of this event. A cancelled event will not<a name="line.40"></a>
<FONT color="green">041</FONT>         * be executed in the server, but will still pass to other plugins<a name="line.41"></a>
<FONT color="green">042</FONT>         *<a name="line.42"></a>
<FONT color="green">043</FONT>         * If a health-regain event is cancelled, the entity won't get health.<a name="line.43"></a>
<FONT color="green">044</FONT>         * This will not fire an event.<a name="line.44"></a>
<FONT color="green">045</FONT>         *<a name="line.45"></a>
<FONT color="green">046</FONT>         * @return true if this event is cancelled<a name="line.46"></a>
<FONT color="green">047</FONT>         */<a name="line.47"></a>
<FONT color="green">048</FONT>        public boolean isCancelled() {<a name="line.48"></a>
<FONT color="green">049</FONT>            return cancelled;<a name="line.49"></a>
<FONT color="green">050</FONT>        }<a name="line.50"></a>
<FONT color="green">051</FONT>    <a name="line.51"></a>
<FONT color="green">052</FONT>        /**<a name="line.52"></a>
<FONT color="green">053</FONT>         * Sets the cancellation state of this event. A cancelled event will not<a name="line.53"></a>
<FONT color="green">054</FONT>         * be executed in the server, but will still pass to other plugins<a name="line.54"></a>
<FONT color="green">055</FONT>         *<a name="line.55"></a>
<FONT color="green">056</FONT>         * If a health-regain event is cancelled, the entity won't get health.<a name="line.56"></a>
<FONT color="green">057</FONT>         * This will not fire an event.<a name="line.57"></a>
<FONT color="green">058</FONT>         *<a name="line.58"></a>
<FONT color="green">059</FONT>         * @param cancel true if you wish to cancel this event<a name="line.59"></a>
<FONT color="green">060</FONT>         */<a name="line.60"></a>
<FONT color="green">061</FONT>        public void setCancelled(boolean cancel) {<a name="line.61"></a>
<FONT color="green">062</FONT>            cancelled = cancel;<a name="line.62"></a>
<FONT color="green">063</FONT>        }<a name="line.63"></a>
<FONT color="green">064</FONT>    <a name="line.64"></a>
<FONT color="green">065</FONT>        /**<a name="line.65"></a>
<FONT color="green">066</FONT>         * Gets the reason for why the entity is regaining health<a name="line.66"></a>
<FONT color="green">067</FONT>         *<a name="line.67"></a>
<FONT color="green">068</FONT>         * @return A RegainReason detailing the reason for the entity regaining health<a name="line.68"></a>
<FONT color="green">069</FONT>         */<a name="line.69"></a>
<FONT color="green">070</FONT>        public RegainReason getRegainReason() {<a name="line.70"></a>
<FONT color="green">071</FONT>            return regainReason;<a name="line.71"></a>
<FONT color="green">072</FONT>        }<a name="line.72"></a>
<FONT color="green">073</FONT>    <a name="line.73"></a>
<FONT color="green">074</FONT>        /**<a name="line.74"></a>
<FONT color="green">075</FONT>         * An enum to specify the type of health regaining<a name="line.75"></a>
<FONT color="green">076</FONT>         */<a name="line.76"></a>
<FONT color="green">077</FONT>        public enum RegainReason {<a name="line.77"></a>
<FONT color="green">078</FONT>    <a name="line.78"></a>
<FONT color="green">079</FONT>            /**<a name="line.79"></a>
<FONT color="green">080</FONT>             * When a player regains health from regenerating due to Peaceful mode (spawn-monsters=false)<a name="line.80"></a>
<FONT color="green">081</FONT>             */<a name="line.81"></a>
<FONT color="green">082</FONT>            REGEN,<a name="line.82"></a>
<FONT color="green">083</FONT>            /**<a name="line.83"></a>
<FONT color="green">084</FONT>             * When a player regains health from eating consumables<a name="line.84"></a>
<FONT color="green">085</FONT>             */<a name="line.85"></a>
<FONT color="green">086</FONT>            EATING,<a name="line.86"></a>
<FONT color="green">087</FONT>            /**<a name="line.87"></a>
<FONT color="green">088</FONT>             * Any other reason not covered by the reasons above<a name="line.88"></a>
<FONT color="green">089</FONT>             */<a name="line.89"></a>
<FONT color="green">090</FONT>            CUSTOM<a name="line.90"></a>
<FONT color="green">091</FONT>        }<a name="line.91"></a>
<FONT color="green">092</FONT>    }<a name="line.92"></a>




























































</PRE>
</BODY>
</HTML>
